introducing
flatten the curve
creativity against climate change & COVID-19
Deadline: May 1, 2021
​
Faced with the confluence of multiple crises, our generation must step up to address the most prominent issues of our time. Two of the issues at the forefront of humanity: climate change and COVID-19. One is a long process that has been neglected right under our noses for over 30 years, and the other came suddenly but exposed long-neglected systemic flaws. For both, we must flatten the curve--of carbon emissions and of coronavirus cases.
Both climate change and COVID-19 are rooted in science but permeate into social, cultural, economic, and political issues. Through creating art, writing, multimedia, and more, we can deeply examine and spread awareness of these issues, their broader implications, and interconnections with other ideas, our history, and our future. This competition recognizes the most creative, insightful, and technically sophisticated works on either climate change, COVID-19, or both.
Featured judges
- $100
- interviewed by DropTheStem
- featured on Buzz Online class as guest speaker
- featured on STEMag website & Instagram
- turned your work into a product sold by MoonPrint. (@moonprintco​)
(all profit donated in the winner and MoonPrint's name to Greenpeace for sustainability causes)
​
- $50
- interviewed by DropTheStem
- featured on STEMag website & Instagram
- $25
- featured on STEMag website & Instagram
- $10
- featured on STEMag website & Instagram
prizes
best of show
$100(overall)
1st place
$50(each category)
2nd place
$25(each category)
3rd place
$10(each category)
honorable mention
(3/category)
- featured on STEMag website & Instagram
synthethics award
$15(special)
Best piece using concepts related to synthetic biology/genetic engineering
- $15
- featured on SynthEthics website & Instagram
- featured on STEMag website & Instagram
painting, drawing, printmaking, sculpture, ceramics, design, digital art, crafts, etc.
short stories, poetry, novels, essays, articles, etc.
music, podcasts, animations, videos, programs, digital games, digital interactions, etc.
research, STEM problems, inventions--anything that doesn't quite fit another category.
categories
visual art
writing
multimedia
other
Work that bridges seemingly distinct disciplines, blurs the boundaries of conventional expression.
creativity
Work that expresses STEM concepts or utilizes STEM tools in an interesting way.
STEM merit
technical
skill
Work that utilizes sophisticated technical skill to create something powerful and innovative.